WMS: IS IT JUST A GAME OF WHACK-A-MOLE?
Whack-A-Mole. Solving one problem can create another. Solve that one and a third pops up. Act too slowly and you have moles popping up all over. You can never really win the game because there is always another mole. Success can only be defined by how quickly you can react to the next pop-up; by how you manage the moles. Imagine if you knew, after slamming the first mole, exactly where the next one will pop-up? And the one after that? Things would be a whole lot more manageable wouldn’t they?